The number one-ranked fitness app in the world, Crossfit Games, is in the process of going mainstream.
As of February 15, CrossFit Games had more than 1 billion daily active users, according to Google Analytics data.
But how popular are Crossfit workouts?
Are you following the best Crossfit app on the market?
If so, you’ve found the answer.
We recently spoke to CrossFit founder Mark Rippetoe to find out how he came to that conclusion.
What makes Crossfit games different from other fitness apps?
Mark Riddell: We’ve been making fitness apps for years and years.
CrossFit is a big deal in the fitness world.
And as you can imagine, fitness is a huge part of what we do.
When we talk about fitness, we’re talking about exercise and nutrition and training.
We’re talking a lot about health.
And Crossfit has been one of the top 10 or so most popular fitness apps in the U.S. and internationally.
Crossfit Games isn’t just popular in the States and the world.
It’s also a worldwide phenomenon.
That’s the thing that makes it so successful.
We don’t make any compromises with what we think is best.
We try to deliver the best workout experience.
So if we can keep people engaged and engaged with Crossfit, we can be successful.
Can we sell more than the millions of users?
Can you predict what will happen next?
Crossfit’s success has been driven in part by two trends: the first is people are using Crossfit to train for sports.
The second is that people are interested in the Crossfit community and the Crossfitter community.
What you’re seeing is people getting involved in Crossfit in a very passionate way, so Crossfit’s going to continue to grow and continue to have a great impact on the fitness industry.
Can Crossfit continue to be the #1 fitness app?
Absolutely, and I think it will.
I’m just very confident that the next five years are going to be very exciting for Crossfit and for fitness in general.